Validate the Product
Prove the problem is real and painful — with 10 problem interviews, not assumptions.
- Book 10 problem interviews
- Score the pain intensity
- Confirm current workarounds
The Launch Checklist
The 3-phase checklist that kills bad product ideas before they cost you six months of dev.
30-day money-back guarantee. No signup wall.
42% of startups fail because there was no market need — the single biggest killer, per CB Insights. Not the code. Not the design. The absence of anyone who wanted it.
You spent months of engineering on features nobody asked for. You polished the onboarding. You shipped. And then came the part no one warns you about: the launch-day silence.
Every dead product skipped the same three questions. Answer them first, and the silence never comes.
The Fix
Gut instinct lies. Scattered Twitter advice contradicts itself by the hour. The Launch Checklist is a single sequenced system you run before writing a line of code — each phase gating the next, so you never build on an unanswered question.
The Three Phases
Prove the problem is real and painful — with 10 problem interviews, not assumptions.
Narrow from 'everyone' to one buyer with budget and urgency.
Package the solution, price it, and pre-sell it.
Decision framework
NO-GO otherwise. No exceptions, no "but I really like it."
Test before building
Ship a button for a feature that doesn't exist yet — measure clicks against real traffic.
Ask for money before you ship. Nothing validates like a charged card.
One page, one promise, one CTA — count conversions before writing code.
What You Get
"Ran the checklist, hit No-Go on my original idea, pivoted in a week. Saved me from building the wrong thing for months."
"The pre-sell phase got me 14 paying customers before I wrote any code."
"The Go/No-Go gate is the first framework that actually told me to stop."
Straight Answers
No. It's built to be run in a week, one phase at a time, with checkboxes — not homework. You tick items, not write essays. Each phase takes an afternoon, and the sequence keeps you from wandering.
That's exactly when you need the gate. The ideas we love are the ones we forget to question. The checklist protects you from your own enthusiasm before it costs you six months.
It works for any product with a buyer — physical goods, services, courses, apps. If someone has to pay for it, the three questions apply.
That's the checklist doing its job — you just saved months of building the wrong thing. A No-Go is a win: you found out in a week instead of after launch. Then you pivot with what you learned.
The Offer
30-day money-back guarantee, no questions asked.